5 Reasons the iPhone Will Be the Dominant Portable Gaming Platform.
Posted on 2009 under iPhone | No Comment14 Oct
Thanks to their just-announced upgrade to the iPod touch, Steve Jobs and Apple have really made their priorities clear — they’re out to get the Nintendo DS and Sony’s PSP. Sure, the iPhone and the Touch aren’t made specifically for messing around with games, but they do contain a ton of them, and Apple’s most recent television commercials reflect this fact.
We thus give you 5 great reasons Apple’s platform is going to take over the handheld gaming world.
#5: The App Store Keeps Growing Like Crazy.
Although selling your games through traditional brick-and-mortar retail stores can get you a lot of profit, doing it through the App store is easier, involves far less overhead, and means anyone can download and buy your game within seconds.
A better straight-download system has yet to be invented, and publishers know this.
#4: A New List Means the Big Games Are Seen More Often.
There were lots of earlier complaints that it was impossible to find a proper game priced around $10 or $15 in the store, because the way the lists were setup favored the cheapest over the best. No longer, as Apple has added a ‘most profitable’ section to show the best and the brightest big games.
This is good.
#3: All the Top Developers are Doing iPhone Stuff Now.
Sure, while Nintendo and Sony are obviously sticking to their own platforms, all the other big game makers (and there are many of them) are cranking out stuff for the iPhone and Touch platforms, and this is only going to increase.
As more and more people continue to buy them, developers will realize that it’s a seriously viable platform and pour more resources into it.
#2: The Control System Forces Innovation.
Although it doesn’t have a normal pad-and-button style like the other guys, the lack of those things has really forced developers to do brand new stuff. Maybe you’ve seen Flight Control around?
There is simply nothing like this on other platforms (well, Nintendo’s DS has a few similar things going), and dozens of new innovations on how to control games are coming out every day.
#1: Big Numbers Mean Big Games.
Once the iPhone platform hits a kind of ‘critical’ level (this has already happened, to an extent), there are massive games that are going to come out. Developers and publishers are realizing the potential of the device in terms of distribution, and we’re reaping the benefits.
Thanks to the steady expansion of the App store and those 2 billion downloads they just reached, the amount of games that are going to be gracing our screens is only going to get higher, and the quality stronger.
Tags: communication, games, hobbies, iPhone, iPhone applications, iphone apps, iPhone Games, technology, telecommunication






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